๐Ÿง™
๐Ÿ’ฐ
Total: 124,287 gold for all enchantments + Mastery

Full refunds always available โ€” no penalty

S S-Tier โ€” Must-Pick Core

๐Ÿ›ก๏ธ

Armor

Base: 150g

Reduces incoming damage; performs especially well against frequent-hit enemies

Lvl 1: +20 ArmorLvl 2: +40 ArmorLvl 3: +60 ArmorLvl 4: +80 ArmorLvl 5: +100 Armor
โญ Mastery: After taking damage, become invulnerable for 4 seconds (resets after 30 seconds) (+300g)
  • Armor uses a flat reduction before percentage calculation. 60 Armor means enemies dealing 15-30 base damage per hit deal 0-1 damage on most attacks.
  • Mastery Armor grants 4 seconds of invulnerability after any hit โ€” a powerful safety net in Hardcore runs.
  • Armor is especially effective against rapid-attack enemies (many small hits) rather than burst damage (bosses).
  • Combine with Dodge for multiplicative defensive layering: 40 Armor + 25% Dodge is more durable than 80 Armor alone.
๐Ÿ’ง

Mana Gain

Base: 150g

Level Up faster by increasing Mana Gain per orb collected

Lvl 1: +3% Mana GainLvl 2: +6% Mana GainLvl 3: +9% Mana GainLvl 4: +12% Mana GainLvl 5: +15% Mana Gain
โญ Mastery: Gain some Mana when you revive a teammate (+300g)
  • Mana Gain is especially powerful on Bryony whose passive massively amplifies XP orb collection range.
  • In co-op, a dedicated Mana Gain wizard levels faster and unlocks team-wide advantages earlier.
  • Mastery Mana Gain makes revive actions grant bonus Mana โ€” synergizes with Campanelli's revive role.
๐Ÿ€

Luck

Base: 250g

Improves the rarity of upgrades offered at each level up

Lvl 1: +4 LuckLvl 2: +6 LuckLvl 3: +8 LuckLvl 4: +10 LuckLvl 5: +12 Luck
โญ Mastery: Your first Level Up only has Improvements of increased Rarity (+300g)
  • Reginald starts with +2 Luck and a 10% better chance at Health Potions and Magnets โ€” that is why he is the standard beginner pick.
  • Each +1 Luck reduces Common chance by 1.2% and increases Rare/Epic/Legendary by 0.5%/0.4%/0.3%.
  • At max Luck (42 total), Legendary upgrade chance reaches 12.6% vs 0% at base Luck.
  • Mastery Luck means your very first level-up is guaranteed Rare or better โ€” prioritize this first.

A A-Tier โ€” High Impact with Synergy

โค๏ธ

Max Health

Base: 100g

Increases your maximum HP pool for surviving burst damage

Lvl 1: +150 Max HPLvl 2: +300 Max HPLvl 3: +450 Max HPLvl 4: +600 Max HPLvl 5: +750 Max HP
โญ Mastery: You gain 25 empty Max Health every time you revive a teammate (+250g)
  • Mastery Max Health rewards co-op play โ€” each revive permanently increases your HP pool.
  • Useful on all wizards but especially valuable on those without strong self-healing (Ludwig, Wizard King).
  • Combined with Armor, Max Health creates a layered defense: Armor reduces per-hit damage, HP pool absorbs the remainder.
โšก

Critical Damage

Base: 150g

Multiplies damage when a Critical Hit lands

Lvl 1: +7% Crit DamageLvl 2: +12% Crit DamageLvl 3: +18% Crit DamageLvl 4: +25% Crit DamageLvl 5: +32% Crit Damage
โญ Mastery: Your Critical Damage is slightly increased with each attack (resets when landing a Critical hit) (+300g)
  • Always pair Critical Chance with Critical Damage โ€” one without the other has diminished returns.
  • Mastery Critical Damage stacks up to +32% per attack before critting โ€” can reach enormous single-hit values.
  • Wizard King's +10% base Crit Chance makes him the best user of this enchantment line.
โฑ๏ธ

Cast Speed

Base: 200g

Spells recharge faster, allowing more frequent casting

Lvl 1: +3% Cast SpeedLvl 2: +6% Cast SpeedLvl 3: +9% Cast SpeedLvl 4: +12% Cast SpeedLvl 5: +15% Cast Speed
โญ Mastery: Your Cast Speed is increased by 20% when your Health is below 20% (+300g)
  • Falling Stars benefits enormously from Cast Speed โ€” each instance is a separate cooldown.
  • Mastery Cast Speed triggers when low HP โ€” essentially a panic-button that makes spells faster when you need them most.
  • Reginald's Astral Orbs orbits are affected by Cast Speed โ€” faster recharge = more orbtargets.
๐Ÿ’ฅ

Critical Chance

Base: 300g

Increases the chance for attacks to deal Critical Damage

Lvl 1: +4% Crit ChanceLvl 2: +6% Crit ChanceLvl 3: +8% Crit ChanceLvl 4: +12% Crit ChanceLvl 5: +16% Crit Chance
โญ Mastery: Your attacks instantly kill monsters with less than 10% Health remaining (excluding Bosses) (+350g)
  • Wizard King starts with +10% Critical Chance passive โ€” making him the best natural fit for Crit builds.
  • Critical Chance stacks with Critical Damage enchantment for multiplicative damage scaling.
  • Mastery Crit Chance automatically executes low-health enemies โ€” excellent for clearing adds during boss phases.

B B-Tier โ€” Reliable but Secondary

โš”๏ธ

Damage

Base: 100g

Increases the damage of all your spells

Lvl 1: +7% DamageLvl 2: +12% DamageLvl 3: +15% DamageLvl 4: +20% DamageLvl 5: +25% Damage
โญ Mastery: You deal 10% more Damage against enemies with more than 70% Health (+250g)
  • Early game (first 5 levels) Damage enchantment helps clear waves faster โ€” decent early spike.
  • Mastery Damage is a execute mechanic โ€” bonus damage on high-HP targets helps with elite enemies and bosses.
  • Not worth maxing over Luck or Crit stats for long-term scaling, but good early investment.
๐Ÿ”„

Revive Speed

Base: 100g

Revive teammates faster

Lvl 1: +10% Revive SpeedLvl 2: +16% Revive SpeedLvl 3: +25% Revive SpeedLvl 4: +35% Revive SpeedLvl 5: +45% Revive Speed
โญ Mastery: Revive Cores recharge faster upon taking Damage (+250g)
  • Aldric starts with +60% Revive Speed passive โ€” making him the premier revive support.
  • Campanelli is the best general revive wizard โ€” Revive Speed enchantment amplifies her role further.
  • Mastery Revive Speed triggers on taking damage โ€” staying aggressive while reviving keeps Revive Cores charged.
๐Ÿ‘Ÿ

Move Speed

Base: 250g

Move faster to reposition, dodge, and complete objectives

Lvl 1: +5 Move SpeedLvl 2: +10 Move SpeedLvl 3: +16 Move SpeedLvl 4: +22 Move SpeedLvl 5: +28 Move Speed
โญ Mastery: Your Resurrection Beam moves 1.5% faster (+300g)
  • Sun Mage starts with +7% Move Speed passive โ€” she is already fast, making Move Speed enchantment lower priority.
  • Useful for objective-focused builds where repositioning speed directly affects gold/XP income.
  • Mastery Move Speed makes Wizard King's Resurrection Beam travel faster โ€” niche but meaningful for that build.
๐Ÿงฒ

Pickup Range

Base: 250g

Collect Mana Orbs and items from a greater distance

Lvl 1: +20% Pickup RangeLvl 2: +40% Pickup RangeLvl 3: +60% Pickup RangeLvl 4: +80% Pickup RangeLvl 5: +100% Pickup Range
โญ Mastery: You take less Damage while using a Mana Magnet (+300g)
  • Bryony's passive already gives massive XP collection range โ€” Pickup Range is lower priority on her.
  • On other wizards, Pickup Range is especially valuable in Hardcore where entering dangerous zones is riskier.
  • Mastery synergizes with Mana Magnet usage โ€” you take less damage while collecting in dangerous areas.

C C-Tier โ€” Situational or Weak

๐ŸŒ€

Mana Pull

Base: 100g

Grab Mana Orbs from further away

Lvl 1: +20% Mana PullLvl 2: +40% Mana PullLvl 3: +60% Mana PullLvl 4: +80% Mana PullLvl 5: +100% Mana Pull
โญ Mastery: You take less Damage while using a Mana Magnet (+250g)
  • Bryony already has massively increased XP collection range โ€” Mana Pull is redundant on her.
  • Mastery Mana Pull is a solid defensive bonus while collecting in dangerous Hardcore zones.
  • Lower priority than Mana Gain for leveling speed, but useful for safety in dense enemy areas.
โญ•

Revive Circle

Base: 150g

Increases the size of your Revive Circle for easier teammate revives

Lvl 1: +10% Circle SizeLvl 2: +20% Circle SizeLvl 3: +30% Circle SizeLvl 4: +40% Circle SizeLvl 5: +50% Circle Size
โญ Mastery: Standing inside a Revive Circle slowly heals you (+300g)
  • Aldric's revive circle already has natural size โ€” this enchantment amplifies his support role.
  • Mastery healing while standing in a circle is a subtle but useful sustain effect in long co-op runs.
  • Lower priority than Revive Speed for most builds โ€” revive speed matters more than circle size.
๐Ÿ’ฐ

Bounty

Base: 200g

Receive more Gold from missions

Lvl 1: +5% GoldLvl 2: +10% GoldLvl 3: +15% GoldLvl 4: +20% GoldLvl 5: +25% Gold
โญ Mastery: Gain double the amount of Gold from completing Objectives (+300g)
  • Efficient for players in the enchantment grind phase โ€” gold income acceleration compounds over many runs.
  • Mastery Bounty doubles objective gold โ€” high-value on runs with many completed objectives.
  • Less impactful once enchantments are maxed โ€” at that point gold has diminishing returns.
๐Ÿ’š

Regeneration

Base: 200g

Regain Health over time

Lvl 1: +3 HP/secLvl 2: +6 HP/secLvl 3: +9 HP/secLvl 4: +12 HP/secLvl 5: +15 HP/sec
โญ Mastery: You regain some Health when you Level Up (+300g)
  • 15 HP/sec at max level sounds good but bosses deal 200-500 damage per burst โ€” regen cannot outpace damage in hard content.
  • Mastery Regeneration adds level-up healing โ€” more useful since you level frequently in fast runs.
  • Aldric's Bewitched Fungi passive is a better source of sustain than this enchantment.
๐Ÿ”ฑ

Revive

Base: 200g

Increases Revive Core count and grants Health after reviving teammates

Lvl 1: +0 Cores / +10% HPLvl 2: +1 Core / +10% HPLvl 3: +1 Core / +20% HPLvl 4: +1 Core / +30% HPLvl 5: +2 Cores / +30% HP
โญ Mastery: The sooner you revive a teammate the more Health you gain (+300g)
  • Aldric already has +60% Revive Speed โ€” pairing with Revive enchantment makes him an exceptional reviver.
  • Campanelli is the best general reviver โ€” Revive enchantment amplifies her core strength.
  • Mastery fast-revive healing compounds with Aldric's revive speed for maximum sustain.
๐Ÿ”ต

Spell Size

Base: 250g

Increases the area of effect of your spells

Lvl 1: +4% SizeLvl 2: +8% SizeLvl 3: +12% SizeLvl 4: +16% SizeLvl 5: +20% Size
โญ Mastery: You have a 10% chance to cast your Spell at 160% size (+350g)
  • Kavin already doubles Spell Size effectiveness on Rocky Road โ€” Spell Size enchantment is amplified further.
  • Sun Mage's Solar Pulse benefits enormously from Spell Size โ€” larger radius = more enemies hit.
  • Mastery 160% cast chance is a hidden MVP โ€” when it triggers it can clear entire waves.
๐Ÿ’จ

Dodge

Base: 300g

Chance to negate an incoming attack completely

Lvl 1: +4% DodgeLvl 2: +8% DodgeLvl 3: +12% DodgeLvl 4: +16% DodgeLvl 5: +20% Dodge
โญ Mastery: When Dodging an attack, you deal the dodged Damage back to the source (+350g)
  • Dodge and Armor multiply together โ€” 40 Armor + 20% Dodge is more durable than 60 Armor alone.
  • Mastery Dodge turns defense into offense โ€” damage reflection on dodge can add meaningful DPS in long fights.
  • Sun Mage has -25% hitbox size already โ€” Dodge on her is lower priority than on larger wizards.
๐Ÿšซ

Banish

Base: 300g

Permanently remove specific upgrade options from future level-ups

Lvl 1: Banish 1 UpgradeLvl 2: Banish 2 UpgradesLvl 3: Banish 3 UpgradesLvl 4: Banish 4 UpgradesLvl 5: Banish 5 Upgrades
โญ Mastery: When Banishing an Improvement you get offered a new one immediately (+400g)
  • Banish is a meta-enchantment for players who know exactly what they want in their build.
  • Mastery Banish makes the system much more usable โ€” immediate replacement avoids wasted level-ups.
  • Most players find Reroll more immediately useful than Banish โ€” Banish is for advanced optimization.
๐Ÿ”’

Lock

Base: 300g

Lock specific upgrades so they stay until the next level-up

Lvl 1: Lock 1 UpgradeLvl 2: Lock 2 UpgradesLvl 3: Lock 3 UpgradesLvl 4: Lock 4 UpgradesLvl 5: Lock 5 Upgrades
โญ Mastery: Locking an Improvement will increase its Rarity the next Level Up (+400g)
  • Lock works well for preserving key Legendaries โ€” lock a desired upgrade and keep building around it.
  • Mastery Lock increases rarity of locked items โ€” can turn a Rare into an Epic or Legendary at next level.
  • Combined with Banish, Lock creates precise build sculpting for experienced players.

๐Ÿ‘ฅ Co-op Enchantment Strategy

In co-op, revive-focused enchantments become significantly more valuable.