The Spell Brigade Enchantments Guide โ S-Tier to C-Tier Permanent Upgrades (1.0)
Complete The Spell Brigade enchantments guide. All 20 enchantments ranked S to C with mastery effects, gold costs, and the optimal 124,287 gold investment strategy. Updated for 1.0.
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S S-Tier โ Must-Pick Core
Armor
Base: 150gReduces incoming damage; performs especially well against frequent-hit enemies
- Armor uses a flat reduction before percentage calculation. 60 Armor means enemies dealing 15-30 base damage per hit deal 0-1 damage on most attacks.
- Mastery Armor grants 4 seconds of invulnerability after any hit โ a powerful safety net in Hardcore runs.
- Armor is especially effective against rapid-attack enemies (many small hits) rather than burst damage (bosses).
- Combine with Dodge for multiplicative defensive layering: 40 Armor + 25% Dodge is more durable than 80 Armor alone.
Mana Gain
Base: 150gLevel Up faster by increasing Mana Gain per orb collected
- Mana Gain is especially powerful on Bryony whose passive massively amplifies XP orb collection range.
- In co-op, a dedicated Mana Gain wizard levels faster and unlocks team-wide advantages earlier.
- Mastery Mana Gain makes revive actions grant bonus Mana โ synergizes with Campanelli's revive role.
Luck
Base: 250gImproves the rarity of upgrades offered at each level up
- Reginald starts with +2 Luck and a 10% better chance at Health Potions and Magnets โ that is why he is the standard beginner pick.
- Each +1 Luck reduces Common chance by 1.2% and increases Rare/Epic/Legendary by 0.5%/0.4%/0.3%.
- At max Luck (42 total), Legendary upgrade chance reaches 12.6% vs 0% at base Luck.
- Mastery Luck means your very first level-up is guaranteed Rare or better โ prioritize this first.
A A-Tier โ High Impact with Synergy
Max Health
Base: 100gIncreases your maximum HP pool for surviving burst damage
- Mastery Max Health rewards co-op play โ each revive permanently increases your HP pool.
- Useful on all wizards but especially valuable on those without strong self-healing (Ludwig, Wizard King).
- Combined with Armor, Max Health creates a layered defense: Armor reduces per-hit damage, HP pool absorbs the remainder.
Critical Damage
Base: 150gMultiplies damage when a Critical Hit lands
- Always pair Critical Chance with Critical Damage โ one without the other has diminished returns.
- Mastery Critical Damage stacks up to +32% per attack before critting โ can reach enormous single-hit values.
- Wizard King's +10% base Crit Chance makes him the best user of this enchantment line.
Cast Speed
Base: 200gSpells recharge faster, allowing more frequent casting
- Falling Stars benefits enormously from Cast Speed โ each instance is a separate cooldown.
- Mastery Cast Speed triggers when low HP โ essentially a panic-button that makes spells faster when you need them most.
- Reginald's Astral Orbs orbits are affected by Cast Speed โ faster recharge = more orbtargets.
Critical Chance
Base: 300gIncreases the chance for attacks to deal Critical Damage
- Wizard King starts with +10% Critical Chance passive โ making him the best natural fit for Crit builds.
- Critical Chance stacks with Critical Damage enchantment for multiplicative damage scaling.
- Mastery Crit Chance automatically executes low-health enemies โ excellent for clearing adds during boss phases.
B B-Tier โ Reliable but Secondary
Damage
Base: 100gIncreases the damage of all your spells
- Early game (first 5 levels) Damage enchantment helps clear waves faster โ decent early spike.
- Mastery Damage is a execute mechanic โ bonus damage on high-HP targets helps with elite enemies and bosses.
- Not worth maxing over Luck or Crit stats for long-term scaling, but good early investment.
Revive Speed
Base: 100gRevive teammates faster
- Aldric starts with +60% Revive Speed passive โ making him the premier revive support.
- Campanelli is the best general revive wizard โ Revive Speed enchantment amplifies her role further.
- Mastery Revive Speed triggers on taking damage โ staying aggressive while reviving keeps Revive Cores charged.
Move Speed
Base: 250gMove faster to reposition, dodge, and complete objectives
- Sun Mage starts with +7% Move Speed passive โ she is already fast, making Move Speed enchantment lower priority.
- Useful for objective-focused builds where repositioning speed directly affects gold/XP income.
- Mastery Move Speed makes Wizard King's Resurrection Beam travel faster โ niche but meaningful for that build.
Pickup Range
Base: 250gCollect Mana Orbs and items from a greater distance
- Bryony's passive already gives massive XP collection range โ Pickup Range is lower priority on her.
- On other wizards, Pickup Range is especially valuable in Hardcore where entering dangerous zones is riskier.
- Mastery synergizes with Mana Magnet usage โ you take less damage while collecting in dangerous areas.
C C-Tier โ Situational or Weak
Mana Pull
Base: 100gGrab Mana Orbs from further away
- Bryony already has massively increased XP collection range โ Mana Pull is redundant on her.
- Mastery Mana Pull is a solid defensive bonus while collecting in dangerous Hardcore zones.
- Lower priority than Mana Gain for leveling speed, but useful for safety in dense enemy areas.
Revive Circle
Base: 150gIncreases the size of your Revive Circle for easier teammate revives
- Aldric's revive circle already has natural size โ this enchantment amplifies his support role.
- Mastery healing while standing in a circle is a subtle but useful sustain effect in long co-op runs.
- Lower priority than Revive Speed for most builds โ revive speed matters more than circle size.
Bounty
Base: 200gReceive more Gold from missions
- Efficient for players in the enchantment grind phase โ gold income acceleration compounds over many runs.
- Mastery Bounty doubles objective gold โ high-value on runs with many completed objectives.
- Less impactful once enchantments are maxed โ at that point gold has diminishing returns.
Regeneration
Base: 200gRegain Health over time
- 15 HP/sec at max level sounds good but bosses deal 200-500 damage per burst โ regen cannot outpace damage in hard content.
- Mastery Regeneration adds level-up healing โ more useful since you level frequently in fast runs.
- Aldric's Bewitched Fungi passive is a better source of sustain than this enchantment.
Revive
Base: 200gIncreases Revive Core count and grants Health after reviving teammates
- Aldric already has +60% Revive Speed โ pairing with Revive enchantment makes him an exceptional reviver.
- Campanelli is the best general reviver โ Revive enchantment amplifies her core strength.
- Mastery fast-revive healing compounds with Aldric's revive speed for maximum sustain.
Spell Size
Base: 250gIncreases the area of effect of your spells
- Kavin already doubles Spell Size effectiveness on Rocky Road โ Spell Size enchantment is amplified further.
- Sun Mage's Solar Pulse benefits enormously from Spell Size โ larger radius = more enemies hit.
- Mastery 160% cast chance is a hidden MVP โ when it triggers it can clear entire waves.
Dodge
Base: 300gChance to negate an incoming attack completely
- Dodge and Armor multiply together โ 40 Armor + 20% Dodge is more durable than 60 Armor alone.
- Mastery Dodge turns defense into offense โ damage reflection on dodge can add meaningful DPS in long fights.
- Sun Mage has -25% hitbox size already โ Dodge on her is lower priority than on larger wizards.
Banish
Base: 300gPermanently remove specific upgrade options from future level-ups
- Banish is a meta-enchantment for players who know exactly what they want in their build.
- Mastery Banish makes the system much more usable โ immediate replacement avoids wasted level-ups.
- Most players find Reroll more immediately useful than Banish โ Banish is for advanced optimization.
Lock
Base: 300gLock specific upgrades so they stay until the next level-up
- Lock works well for preserving key Legendaries โ lock a desired upgrade and keep building around it.
- Mastery Lock increases rarity of locked items โ can turn a Rare into an Epic or Legendary at next level.
- Combined with Banish, Lock creates precise build sculpting for experienced players.
๐ฅ Co-op Enchantment Strategy
In co-op, revive-focused enchantments become significantly more valuable.