โก The Spell Brigade Elements Guide
All 7 base elements and 10 dual-element combinations fully explained.
๐งฌ How Elemental Infusion Works
Infusion slots open at Level 7 and Level 14. See All Spells for spell pairings.
๐ Elements Tier List โ 1.0
| Tier | Element | Best For | Best Wizard |
|---|---|---|---|
| S | โก Lightning | Piercing damage | Star Mage |
| A | ๐งช Acid | Boss killing | Reginald |
| B | ๐ฅ Fire | AOE clearing | Sun Mage |
| A | ๐ช๏ธ Wildfire | Spread damage | Sun Mage |
| B | โ๏ธ Ice / Frost | Crowd control setup | Hatti |
| C | ๐ Dark / Void | Corruption specialist builds | Hatti |
| B | ๐ Plasma | Elite enemy deletion | Hatti |
๐ All Elements Explained
Lightning
S-TierHigh piercing single-target damage with Thunder burst on initial hit (1.0). Chains between nearby enemies.
Lightning is the undisputed S-tier element in The Spell Brigade across all versions including 1.0. It excels at piercing through enemy lines and dealing consistent damage against all enemy types. The 1.0 rework added the Thunder mechanic โ a big strike on initial hit that front-loads damage before the sustained piercing effect. Lightning is the #1 element for Falling Stars (Star Mage GOAT build) and Astral Orbs secondary option.
Acid
A-TierDamage-over-time (DoT) corrosion. Acid + Acid = Corrosion (target deals less damage). Acid + Fire = Brimstone (splash on proc).
Acid is the boss-killing element of The Spell Brigade. Its corrosion DoT stacks with most augmentations multiplicatively and applies on every individual hit โ meaning multi-hit spells like Moonerang (double hit) or Astral Orbs (multiple orbits) apply corrosion repeatedly. The famous community video of an Acid-infused skill killing a boss in seconds perfectly illustrates Acid's potential. In the 1.0 element combination system, Acid + Acid creates Corrosion โ a powerful debuff that reduces the target's damage output.
Fire
B-TierAOE explosion damage on hit. Ignites enemies in blast radius. Fire + Acid = Brimstone. Fire + Ice = Frostbite.
Fire provides reliable AOE burst and is the most intuitive element for new players. While Fire falls behind Lightning and Acid in raw efficiency for solo play, it shines in 4-player co-op where multiple overlapping explosion zones create dense AOE coverage. The Pyrestorm Pit map's environmental fire hazards interact visually (but not mechanically) with Fire-infused spells. In 1.0, Fire + Acid creates Brimstone โ splash damage on each corrosion proc.
Wildfire
A-TierSpreads between nearby enemies. Can now inflict Critical Damage ticks (1.0 rework). Higher DPS than base Fire.
Wildfire is Fire's evolved cousin in The Spell Brigade and a significantly stronger element. The most important 1.0 change for Wildfire is the ability to now inflict Critical Damage ticks โ meaning Critical Damage enchantments directly boost Wildfire DPS for the first time. Wildfire spreads automatically between nearby enemies, creating chain damage without any player input. The Sun Mage's achievement 'Infuse Solar Pulse with Wildfire' unlocks one of the largest crit-capable AOE damage floors in the game.
Ice / Frost
B-TierFreezes targets completely (1.0 rework). Ice + Fire = Frostbite (knockback). Ice + Acid = Miasma (knockback spread).
Ice received a significant 1.0 upgrade โ it can now fully freeze targets, not just slow them. A frozen enemy is completely immobilized and takes increased damage from all sources, making Ice a strong setup element for team compositions. Hatti's Frost Branch terrain spell uses the Ice element and is the best example of the element at its peak. The dual-element combinations are particularly strong: Frostbite (Ice+Fire) creates knockback that separates enemy clusters, while Miasma (Ice+Acid) spreads the knockback to surrounding enemies.
Dark / Void
C-TierCorrupts enemies. Corrupted enemies gain unique behavior and spread corruption. Dark+Acid=Blight, Dark+Ice=Wither, Dark+Dark=Void, Dark+Fire=Hellfire.
Dark element received a complete overhaul in Update 13 and further refinement in 1.0. Corrupted enemies change behavior โ bosses Sol'phish and Krog'wa can be fully corrupted with strong Dark builds, gaining entirely new attack patterns. The dual-element system makes Dark extremely powerful in specialist team builds: Dark+Acid (Blight) makes corrupted enemies spread Acid to nearby targets; Dark+Ice (Wither) makes them spread Ice. A full-team Dark corruption build is the most complex โ and most rewarding โ team composition in The Spell Brigade.
Plasma
B-TierHigh instantaneous energy burst damage. Hatti's primary element. Required for Pi Damage achievement.
Plasma is a niche but powerful element in The Spell Brigade, most associated with Hatti the Frost Mage. It delivers high instantaneous burst damage rather than sustained DoT, making it optimal for deleting elites in one window. The Pi Damage achievement (314,159 Plasma Damage) uses a Pi-inspired target number and remains one of the stiffest challenges in the game. Plasma pairs best with Rune Burst, where a fully augmented burst can dump enormous Plasma damage in a single pop.
โ๏ธ All 10 Dual-Element Combinations
Inflicts Weakness โ corrupted target deals less damage to all teammates. Excellent defensive debuff on bosses.
Two players both running Acid infusion triggers Corrosion on boss targets. Reduces incoming damage by a significant margin on Hardcore Threat runs.
Each corrosion proc causes a splash explosion, dealing area damage to nearby enemies.
Strong for horde clearing. One player runs Acid, one runs Fire/Wildfire. Every boss corrosion tick also damages surrounding enemies.
Frozen targets are knocked back on thaw, separating from enemy clusters.
Good for separating grouped elite enemies. Hatti freezes, Sun Mage Fire triggers knockback to scatter elites into killzones.
Frozen targets spread a knockback burst to surrounding enemies when hit.
Crowd control amplifier. Hatti freezes front enemies, Acid player triggers Miasma to scatter all surrounding mobs.
Corrupted enemies automatically inflict Acid DoT on targets they touch.
Turns enemy mobs into walking Acid applicators. Corrupted enemies do the DoT spreading for you โ extremely powerful in large hordes.
Corrupted enemies inflict Ice (slow/freeze) on targets they touch.
Crowd control through corruption chain. Corrupted enemies become mobile freeze-spreaders, creating a cascading slowdown across entire enemy waves.
Corrupted enemies spread Dark corruption to nearby enemies, creating a corruption chain reaction.
Requires all team members on Dark. Corruption spreads exponentially โ one corrupted enemy infects others, creating an unstoppable corruption cascade.
Corrupted enemies inflict Fire damage on targets they touch.
Corrupted enemies become walking firebombs. Combined with Wildfire (which can now crit in 1.0), Hellfire creates self-propagating burning corruption.
1.0 rework: Big thunder strike on initial hit, enhancing the existing Thunder effect.
Two Lightning players stack Thunder for massive burst on first contact. Particularly effective for instantly chunking elite enemy health.
1.0 rework: Wildfire can now crit. Two Wildfire players create overlapping spreading crits.
Stack Critical Damage enchantments when running double Wildfire. Spreading crit ticks create compound damage across dense packs.
๐ฌ Elements in Action
The Four MOST OP Spells! Spell Brigade!
โ The Spell Brigade Elements โ FAQ
What is the best element in The Spell Brigade? +
Lightning is the community's consensus S-tier element.