💰
Total: 124,287 gold for all enchantments + Mastery

Full refunds always available — no penalty

🎯 什么是附魔?

附魔是每局之间在大厅用金币购买的永久升级。它们决定了你的长期强度曲线,是《The Spell Brigade》中影响最大的投资。每个附魔都有5级升级,加上满级后解锁的大师级加成。重要的是,你可以随时获得所有附魔金币的全额退款——这个系统设计初衷就是支持免费重置。

解锁全部附魔(含大师级)共需124,287金币。这是一个漫长的积累过程,但随着金币效率的提升会逐渐加速。

🍀 S级附魔 — 每个配装的核心

幸运是每个好配装的引擎。更高的幸运意味着更早获得强力升级、更好的升级选项、以及能主导整局的优势累积。在6级拿到顶级升级与在16级才拿到相比,能完全改变一局的走向。Reginald的+2幸运被动正是他成为新手首选的原因——幸运会在每次升级掷骰时复利生效。每+1幸运会使普通概率降低1.2%,稀有/史诗/传说概率各增加0.5%/0.4%/0.3%。在最高幸运(42点)时,传说升级概率达到12.6%,而基础幸运为0%。

护甲持续稳定地减少受到的伤害,面对高频攻击的敌人时效果尤佳。在混乱的波次中,你不断受到小额伤害,护甲能平滑所有伤害,让你存活得比预期更久。大师级效果为受伤后获得4秒无敌——在Hardcore难度中这是一个强大的安全网。60点护甲能将大多数常见敌人的攻击从15-30伤害降到0-1伤害。高护甲配合适中的闪避,比单纯堆护甲更耐打。

魔法获取控制节奏——更快的升级意味着更早拿到法术槽、更多升级次数、以及更好的缩放生存能力。如果你落后于游戏节奏,情况会迅速恶化。这个属性在Bryony身上尤为强大——她的被动大幅放大了经验球收集范围。

💥 A级附魔 — 高影响力与协同

暴击率和暴击伤害配合快速施放法术时能产生爆炸性伤害。它们能让你的配装变成连锁反应机器。Wizard King天生拥有+10%暴击率被动——让他成为暴击build的自然最佳人选。暴击率和暴击伤害必须配合使用——单独一个效果会递减。大师级暴击率能在敌人血量低于10%时直接处决(boss除外)——在boss阶段清理杂兵时非常出色。

施法速度让法术冷却更快,同时提升输出和位移选项。Falling Stars从中获益巨大——每个实例都是独立冷却。大师级效果为血量低于20%时获得20%施法加速——本质上是一个危急时刻的保命手段。

最大生命值为承受爆发伤害提供安全缓冲。与护甲(百分比计算前的固定值减伤)配合,形成层叠防御。大师级效果为每次复活队友后永久增加25点最大生命——奖励合作玩法。

👟 B级附魔 — 可靠但次要

移速改善走位,帮助躲避危险,尤其在boss战或密集波次中。然而它不直接增加伤害。Sun Mage天生拥有+7%移速被动——让她出装时这个附魔优先级降低。大师级效果为加速Wizard King的Resurrection Beam——对那个配装来说是 niche 但有意义的加强。

拾取范围让收集经验更安全高效,减少进入危险区域的需要。Bryony的被动已经大幅增加了经验收集范围——让她出这个附魔是多余的。大师级效果为使用魔法磁铁时减少受到的伤害——在危险的Hardcore区域有用。

伤害在前期提供爆发力,帮助更快清理前几波。然而随着局时间延长,乘算属性比加法伤害缩放效果更好。大师级效果为对70%以上血量敌人增加10%伤害——一个针对精英和boss的斩杀机制。

💚 C级附魔 — 场景限定或弱势

再生听起来有用,但实际在激烈战斗中太慢而没有意义。大多数时候,防止伤害(护甲、闪避)比恢复更有效。满级时15点生命/秒的再生速度无法对抗200-500的boss爆发伤害。大师级效果为升级时恢复生命——因为你频繁升级所以更有用。

闪避依赖运气,这让它不可靠。在关键时刻你无法依赖它。如果你的生存完全依赖运气,那你的配装就有问题。然而闪避和护甲相乘——40护甲+20%闪避比60护甲更耐打。大师级效果把防御变进攻——闪避时把伤害反弹给攻击来源。

法术尺寸、放逐、锁定、复活圈都是有高上限但对大多数玩家即时影响很低的niche工具。放逐和锁定配合能帮老手精确塑形配装。复活圈是纯合作向,对大多数build来说优先级低于复活速度。

💰 如何分配你的前124,287金币

最优附魔投资路径:首先把幸运升满(1阶,250金币/级)来改善整体局质量。然后大笔投入护甲(1阶,150金币/级)提升生存。剩余资源分配给魔法获取和冷却缩减。这能创建一个平衡的build,稳健处理前期、中期和后期场景。

为每个地图重塑你的附魔配置,而不是永久保留一套。大厅的全额退款系统意味着这是免费的——把它当作灵活工具。Frozen Ancients可能需要更多护甲。Pyrestorm Pit受益于移速。Astral Riftlands奖励最大进攻投入。

合作中某些附魔的价值会大幅改变。复活速度和复活范围变得更重要。拥有一个专注防御或辅助的玩家能让其他人全力输出——创建更高效稳定的团队动态。

⚡ 2026年核心meta哲学

经过大量游戏测试,当前meta可以总结为三个原则:幸运构建你的局,护甲保护你存活,暴击属性锁定胜局。其他一切都围绕这三个核心。

2026年的重大转变是乘算属性比固定属性更强——这个认知改变了老玩家接近附魔树的方式。能乘法提升伤害或改善升级品质的附魔,在局时间延长时始终优于固定加成。

游戏仍然很有趣,因为玩家可以无惩罚地实验。无论你喜欢速度流、防御型还是高风险输出build,都有探索空间。最好的build能赢局,但最有趣的build让游戏值得一玩。

S S级附魔

🛡️

Armor

Base: 150g

Reduces incoming damage; performs especially well against frequent-hit enemies

Lvl 1: +20 ArmorLvl 2: +40 ArmorLvl 3: +60 ArmorLvl 4: +80 ArmorLvl 5: +100 Armor
⭐ Mastery: After taking damage, become invulnerable for 4 seconds (resets after 30 seconds) (+300g)
  • Armor uses a flat reduction before percentage calculation. 60 Armor means enemies dealing 15-30 base damage per hit deal 0-1 damage on most attacks.
  • Mastery Armor grants 4 seconds of invulnerability after any hit — a powerful safety net in Hardcore runs.
  • Armor is especially effective against rapid-attack enemies (many small hits) rather than burst damage (bosses).
  • Combine with Dodge for multiplicative defensive layering: 40 Armor + 25% Dodge is more durable than 80 Armor alone.
💧

Mana Gain

Base: 150g

Level Up faster by increasing Mana Gain per orb collected

Lvl 1: +3% Mana GainLvl 2: +6% Mana GainLvl 3: +9% Mana GainLvl 4: +12% Mana GainLvl 5: +15% Mana Gain
⭐ Mastery: Gain some Mana when you revive a teammate (+300g)
  • Mana Gain is especially powerful on Bryony whose passive massively amplifies XP orb collection range.
  • In co-op, a dedicated Mana Gain wizard levels faster and unlocks team-wide advantages earlier.
  • Mastery Mana Gain makes revive actions grant bonus Mana — synergizes with Campanelli's revive role.
🍀

Luck

Base: 250g

Improves the rarity of upgrades offered at each level up

Lvl 1: +4 LuckLvl 2: +6 LuckLvl 3: +8 LuckLvl 4: +10 LuckLvl 5: +12 Luck
⭐ Mastery: Your first Level Up only has Improvements of increased Rarity (+300g)
  • Reginald starts with +2 Luck and a 10% better chance at Health Potions and Magnets — that is why he is the standard beginner pick.
  • Each +1 Luck reduces Common chance by 1.2% and increases Rare/Epic/Legendary by 0.5%/0.4%/0.3%.
  • At max Luck (42 total), Legendary upgrade chance reaches 12.6% vs 0% at base Luck.
  • Mastery Luck means your very first level-up is guaranteed Rare or better — prioritize this first.

A A级附魔

❤️

Max Health

Base: 100g

Increases your maximum HP pool for surviving burst damage

Lvl 1: +150 Max HPLvl 2: +300 Max HPLvl 3: +450 Max HPLvl 4: +600 Max HPLvl 5: +750 Max HP
⭐ Mastery: You gain 25 empty Max Health every time you revive a teammate (+250g)
  • Mastery Max Health rewards co-op play — each revive permanently increases your HP pool.
  • Useful on all wizards but especially valuable on those without strong self-healing (Ludwig, Wizard King).
  • Combined with Armor, Max Health creates a layered defense: Armor reduces per-hit damage, HP pool absorbs the remainder.

Critical Damage

Base: 150g

Multiplies damage when a Critical Hit lands

Lvl 1: +7% Crit DamageLvl 2: +12% Crit DamageLvl 3: +18% Crit DamageLvl 4: +25% Crit DamageLvl 5: +32% Crit Damage
⭐ Mastery: Your Critical Damage is slightly increased with each attack (resets when landing a Critical hit) (+300g)
  • Always pair Critical Chance with Critical Damage — one without the other has diminished returns.
  • Mastery Critical Damage stacks up to +32% per attack before critting — can reach enormous single-hit values.
  • Wizard King's +10% base Crit Chance makes him the best user of this enchantment line.
⏱️

Cast Speed

Base: 200g

Spells recharge faster, allowing more frequent casting

Lvl 1: +3% Cast SpeedLvl 2: +6% Cast SpeedLvl 3: +9% Cast SpeedLvl 4: +12% Cast SpeedLvl 5: +15% Cast Speed
⭐ Mastery: Your Cast Speed is increased by 20% when your Health is below 20% (+300g)
  • Falling Stars benefits enormously from Cast Speed — each instance is a separate cooldown.
  • Mastery Cast Speed triggers when low HP — essentially a panic-button that makes spells faster when you need them most.
  • Reginald's Astral Orbs orbits are affected by Cast Speed — faster recharge = more orbtargets.
💥

Critical Chance

Base: 300g

Increases the chance for attacks to deal Critical Damage

Lvl 1: +4% Crit ChanceLvl 2: +6% Crit ChanceLvl 3: +8% Crit ChanceLvl 4: +12% Crit ChanceLvl 5: +16% Crit Chance
⭐ Mastery: Your attacks instantly kill monsters with less than 10% Health remaining (excluding Bosses) (+350g)
  • Wizard King starts with +10% Critical Chance passive — making him the best natural fit for Crit builds.
  • Critical Chance stacks with Critical Damage enchantment for multiplicative damage scaling.
  • Mastery Crit Chance automatically executes low-health enemies — excellent for clearing adds during boss phases.

B B级附魔

⚔️

Damage

Base: 100g

Increases the damage of all your spells

Lvl 1: +7% DamageLvl 2: +12% DamageLvl 3: +15% DamageLvl 4: +20% DamageLvl 5: +25% Damage
⭐ Mastery: You deal 10% more Damage against enemies with more than 70% Health (+250g)
  • Early game (first 5 levels) Damage enchantment helps clear waves faster — decent early spike.
  • Mastery Damage is a execute mechanic — bonus damage on high-HP targets helps with elite enemies and bosses.
  • Not worth maxing over Luck or Crit stats for long-term scaling, but good early investment.
🔄

Revive Speed

Base: 100g

Revive teammates faster

Lvl 1: +10% Revive SpeedLvl 2: +16% Revive SpeedLvl 3: +25% Revive SpeedLvl 4: +35% Revive SpeedLvl 5: +45% Revive Speed
⭐ Mastery: Revive Cores recharge faster upon taking Damage (+250g)
  • Aldric starts with +60% Revive Speed passive — making him the premier revive support.
  • Campanelli is the best general revive wizard — Revive Speed enchantment amplifies her role further.
  • Mastery Revive Speed triggers on taking damage — staying aggressive while reviving keeps Revive Cores charged.
👟

Move Speed

Base: 250g

Move faster to reposition, dodge, and complete objectives

Lvl 1: +5 Move SpeedLvl 2: +10 Move SpeedLvl 3: +16 Move SpeedLvl 4: +22 Move SpeedLvl 5: +28 Move Speed
⭐ Mastery: Your Resurrection Beam moves 1.5% faster (+300g)
  • Sun Mage starts with +7% Move Speed passive — she is already fast, making Move Speed enchantment lower priority.
  • Useful for objective-focused builds where repositioning speed directly affects gold/XP income.
  • Mastery Move Speed makes Wizard King's Resurrection Beam travel faster — niche but meaningful for that build.
🧲

Pickup Range

Base: 250g

Collect Mana Orbs and items from a greater distance

Lvl 1: +20% Pickup RangeLvl 2: +40% Pickup RangeLvl 3: +60% Pickup RangeLvl 4: +80% Pickup RangeLvl 5: +100% Pickup Range
⭐ Mastery: You take less Damage while using a Mana Magnet (+300g)
  • Bryony's passive already gives massive XP collection range — Pickup Range is lower priority on her.
  • On other wizards, Pickup Range is especially valuable in Hardcore where entering dangerous zones is riskier.
  • Mastery synergizes with Mana Magnet usage — you take less damage while collecting in dangerous areas.

C C级附魔

🌀

Mana Pull

Base: 100g

Grab Mana Orbs from further away

Lvl 1: +20% Mana PullLvl 2: +40% Mana PullLvl 3: +60% Mana PullLvl 4: +80% Mana PullLvl 5: +100% Mana Pull
⭐ Mastery: You take less Damage while using a Mana Magnet (+250g)
  • Bryony already has massively increased XP collection range — Mana Pull is redundant on her.
  • Mastery Mana Pull is a solid defensive bonus while collecting in dangerous Hardcore zones.
  • Lower priority than Mana Gain for leveling speed, but useful for safety in dense enemy areas.

Revive Circle

Base: 150g

Increases the size of your Revive Circle for easier teammate revives

Lvl 1: +10% Circle SizeLvl 2: +20% Circle SizeLvl 3: +30% Circle SizeLvl 4: +40% Circle SizeLvl 5: +50% Circle Size
⭐ Mastery: Standing inside a Revive Circle slowly heals you (+300g)
  • Aldric's revive circle already has natural size — this enchantment amplifies his support role.
  • Mastery healing while standing in a circle is a subtle but useful sustain effect in long co-op runs.
  • Lower priority than Revive Speed for most builds — revive speed matters more than circle size.
💰

Bounty

Base: 200g

Receive more Gold from missions

Lvl 1: +5% GoldLvl 2: +10% GoldLvl 3: +15% GoldLvl 4: +20% GoldLvl 5: +25% Gold
⭐ Mastery: Gain double the amount of Gold from completing Objectives (+300g)
  • Efficient for players in the enchantment grind phase — gold income acceleration compounds over many runs.
  • Mastery Bounty doubles objective gold — high-value on runs with many completed objectives.
  • Less impactful once enchantments are maxed — at that point gold has diminishing returns.
💚

Regeneration

Base: 200g

Regain Health over time

Lvl 1: +3 HP/secLvl 2: +6 HP/secLvl 3: +9 HP/secLvl 4: +12 HP/secLvl 5: +15 HP/sec
⭐ Mastery: You regain some Health when you Level Up (+300g)
  • 15 HP/sec at max level sounds good but bosses deal 200-500 damage per burst — regen cannot outpace damage in hard content.
  • Mastery Regeneration adds level-up healing — more useful since you level frequently in fast runs.
  • Aldric's Bewitched Fungi passive is a better source of sustain than this enchantment.
🔱

Revive

Base: 200g

Increases Revive Core count and grants Health after reviving teammates

Lvl 1: +0 Cores / +10% HPLvl 2: +1 Core / +10% HPLvl 3: +1 Core / +20% HPLvl 4: +1 Core / +30% HPLvl 5: +2 Cores / +30% HP
⭐ Mastery: The sooner you revive a teammate the more Health you gain (+300g)
  • Aldric already has +60% Revive Speed — pairing with Revive enchantment makes him an exceptional reviver.
  • Campanelli is the best general reviver — Revive enchantment amplifies her core strength.
  • Mastery fast-revive healing compounds with Aldric's revive speed for maximum sustain.
🔵

Spell Size

Base: 250g

Increases the area of effect of your spells

Lvl 1: +4% SizeLvl 2: +8% SizeLvl 3: +12% SizeLvl 4: +16% SizeLvl 5: +20% Size
⭐ Mastery: You have a 10% chance to cast your Spell at 160% size (+350g)
  • Kavin already doubles Spell Size effectiveness on Rocky Road — Spell Size enchantment is amplified further.
  • Sun Mage's Solar Pulse benefits enormously from Spell Size — larger radius = more enemies hit.
  • Mastery 160% cast chance is a hidden MVP — when it triggers it can clear entire waves.
💨

Dodge

Base: 300g

Chance to negate an incoming attack completely

Lvl 1: +4% DodgeLvl 2: +8% DodgeLvl 3: +12% DodgeLvl 4: +16% DodgeLvl 5: +20% Dodge
⭐ Mastery: When Dodging an attack, you deal the dodged Damage back to the source (+350g)
  • Dodge and Armor multiply together — 40 Armor + 20% Dodge is more durable than 60 Armor alone.
  • Mastery Dodge turns defense into offense — damage reflection on dodge can add meaningful DPS in long fights.
  • Sun Mage has -25% hitbox size already — Dodge on her is lower priority than on larger wizards.
🚫

Banish

Base: 300g

Permanently remove specific upgrade options from future level-ups

Lvl 1: Banish 1 UpgradeLvl 2: Banish 2 UpgradesLvl 3: Banish 3 UpgradesLvl 4: Banish 4 UpgradesLvl 5: Banish 5 Upgrades
⭐ Mastery: When Banishing an Improvement you get offered a new one immediately (+400g)
  • Banish is a meta-enchantment for players who know exactly what they want in their build.
  • Mastery Banish makes the system much more usable — immediate replacement avoids wasted level-ups.
  • Most players find Reroll more immediately useful than Banish — Banish is for advanced optimization.
🔒

Lock

Base: 300g

Lock specific upgrades so they stay until the next level-up

Lvl 1: Lock 1 UpgradeLvl 2: Lock 2 UpgradesLvl 3: Lock 3 UpgradesLvl 4: Lock 4 UpgradesLvl 5: Lock 5 Upgrades
⭐ Mastery: Locking an Improvement will increase its Rarity the next Level Up (+400g)
  • Lock works well for preserving key Legendaries — lock a desired upgrade and keep building around it.
  • Mastery Lock increases rarity of locked items — can turn a Rare into an Epic or Legendary at next level.
  • Combined with Banish, Lock creates precise build sculpting for experienced players.

👥 Co-op Enchantment Strategy

In co-op, revive-focused enchantments become significantly more valuable.

❓ Frequently Asked Questions

附魔系统是什么? +

附魔是局间用金币购买的永久升级。每个附魔有5级升级,满级后解锁大师级加成。可以用金币随时全额退款,所以可以随时重置。

最先升级哪个附魔? +

幸运是第一优先级——它改善之后每次升级的品质。其次是护甲(生存)和魔法获取(节奏)。最后根据build补冷却缩减和暴击。

解锁全部附魔需要多少金币? +

全部附魔含大师级共需124,287金币。这是一个漫长的积累过程。

附魔可以重置吗? +

可以——随时全额退款,没有惩罚。可以根据不同地图或玩法灵活调整附魔配置。

合作模式应该优先哪些附魔? +

复活速度、复活范围和复活圈等支援型附魔在合作中价值大幅提升。队伍中最好有一名玩家专注防御/支援,让其他人全力输出。

哪些附魔最不值得升级? +

再生和闪避是C级——太依赖运气,在关键时刻不可靠。除非你特别需要这些效果,否则优先升级S和A级附魔。