โœจ All Spells in The Spell Brigade

Complete spell list for The Spell Brigade 1.0 โ€” tier ratings, best elements, wizard synergies, strengths and tips. See also: Elements Guide โ†’

โœจ Updated for 1.0 ยท April 2026 ยท Community-consensus tier ratings

S-Tier Best-in-class โ€” always prioritize these
๐Ÿ”ฎ

Astral Orbs

S Active
๐Ÿง™ Reginald ยท โšก Acid

Orbiting projectiles that autonomously track and attack nearby enemies. Each orb independently seeks its own target, providing reliable multi-target damage. Reginald's signature spell and the most augment-friendly spell in the entire game โ€” it can receive 4 augmentations in a single run.

โœ… Strengths
+ Excellent vs bosses with Acid
+ Best augment synergy
+ No manual aiming required
โŒ Weaknesses
โˆ’ Less effective vs fast enemies
โˆ’ Needs augments to truly shine
๐Ÿ’ก Augment 4 times in 1 run for the Orbmaster achievement
๐Ÿ’ก Acid infusion applies DoT on every orbit hit โ€” devastating on bosses
๐ŸŒ 

Falling Stars

S Active
๐Ÿง™ Star Mage ยท โšก Lightning

Calls down stars from the sky onto targeted enemy positions. Up to 4 Falling Stars can be active simultaneously, creating overlapping damage zones. The community's consensus pick for the single best spell in the game at high levels. The GOAT build is built entirely around this spell.

โœ… Strengths
+ Highest DPS ceiling in the game
+ 4 simultaneous active instances
+ Exceptional scaling with Spell Level
โŒ Weaknesses
โˆ’ Requires significant investment to reach peak power
โˆ’ High skill ceiling to use optimally
๐Ÿ’ก Priority: get to Spell Level 20 above all else
๐Ÿ’ก Lightning infusion adds Thunder burst on initial hit
๐Ÿ’ก Wildfire infusion can now crit in 1.0 โ€” secondary option
A-Tier Strong picks for most builds
๐ŸŒ™

Moonerang

A Active
๐Ÿง™ Campanelli ยท โšก Acid

A crescent moon-shaped boomerang that flies outward and returns to the caster, hitting all enemies in its path twice per cast. The return trip counts as a separate hit, effectively doubling the spell's damage output per cast. Campanelli's signature spell and one of the highest DPS-per-cast spells in the game.

โœ… Strengths
+ Double hit per cast (outbound + return)
+ Strong with Projectile Speed
+ Excellent with Acid (double corrosion application)
โŒ Weaknesses
โˆ’ Requires positioning awareness for return path
โˆ’ Less effective in tight enclosed spaces
๐Ÿ’ก Stack Projectile Speed to reduce travel time for faster double-hits
๐Ÿ’ก Acid applies corrosion twice per cast โ€” S-tier boss damage
โ˜€๏ธ

Solar Pulse

A Defensive
๐Ÿง™ Sun Mage ยท โšก Wildfire

Emits a radial burst of solar energy centered on the caster, dealing damage to all enemies within range simultaneously. One of the most AOE-efficient spells in the game with sufficient Range upgrades. Wildfire infusion now enables critical damage on Solar Pulse in version 1.0.

โœ… Strengths
+ 360-degree instant AOE
+ Excellent with Range upgrades
+ Synergizes with Ice Patch terrain
โŒ Weaknesses
โˆ’ Low range at base level
โˆ’ Self-centered โ€” requires enemies to approach
๐Ÿ’ก Stack Range enchantments โ€” Solar Pulse's effectiveness scales dramatically
๐Ÿ’ก Wildfire infusion enables crits in 1.0 โ€” significant DPS boost
โœจ

Rune Burst

A Defensive
๐Ÿง™ Hatti ยท โšก Plasma

Detonates an explosive rune centered on the caster, dealing burst damage in a circular area. Can be augmented four times in a single mission โ€” the maximum for any spell in the game. Hatti's signature spell. The Pi Damage achievement (314,159 Plasma Damage) is built around maximizing Rune Burst with Plasma element.

โœ… Strengths
+ Highest augment potential per mission
+ Excellent with Plasma element
+ Strong in dense enemy packs
โŒ Weaknesses
โˆ’ Self-centered AOE
โˆ’ Friendly fire risk in co-op
๐Ÿ’ก Augment Rune Burst 4x in one run for the achievement
๐Ÿ’ก Plasma + Rune Burst is the Pi Damage achievement path
๐Ÿ”ฑ

Resurrection Beam

A Active
๐Ÿง™ Wizard King ยท โšก Lightning

A sustained energy beam that channels massive damage into a single target or line of enemies. Wizard King's signature spell alongside Magic Missile. Requires 404 enemy kills for the associated achievement โ€” best achieved in long Endless Mode runs. One of the most cinematic abilities in the game.

โœ… Strengths
+ Extreme sustained single-target DPS
+ Line piercing hits multiple enemies
+ Cinematic impact
โŒ Weaknesses
โˆ’ Requires channeling (no movement during beam)
โˆ’ Best on Wizard King only
๐Ÿ’ก Hold beam on bosses for maximum DPS output
๐Ÿ’ก Lightning infusion adds Thunder burst at beam start
B-Tier Solid โ€” effective in the right build
๐Ÿชจ

Rocky Road

B Passive
๐Ÿง™ Kavin ยท โšก Acid

Drops rocky earth terrain tiles as the caster moves, creating persistent damage zones on the ground. All enemies walking over the rocks take damage. Kavin's size upgrades are doubled in effectiveness on this spell, making Size the #1 enchantment priority when playing Kavin.

โœ… Strengths
+ Persistent damage zones
+ Zero input required after casting
+ Excellent Size scaling
โŒ Weaknesses
โˆ’ Requires enemies to walk over rocks
โˆ’ Less effective vs fast enemies
๐Ÿ’ก Acid infusion = corrosion on every tile hit โ€” best Rocky Road element
๐Ÿ’ก Double Size achievement requires one size upgrade that truly doubles the rock area
โš”๏ธ

Arcane Broadsword

B Active
๐Ÿง™ Ludwig ยท โšก Venom

A sweeping magical sword that cleaves in a wide arc in front of the caster. Ludwig's signature spell and the game's only melee-type spell. The cleave hits every enemy in range simultaneously. Venom infusion stacks poison on every hit across the cleave arc.

โœ… Strengths
+ Wide cleave hitting multiple enemies
+ Excellent with Venom DoT stacking
+ Strong in dense packs
โŒ Weaknesses
โˆ’ Melee range only
โˆ’ Ludwig's hitbox penalty increases risk
๐Ÿ’ก Venom infusion on every cleave hit = rapid poison stack buildup
๐Ÿ’ก Ludwig's sacrifice mechanic stacks from Broadsword kills
๐Ÿฆ…

Aurora Wings

B Active
๐Ÿง™ Maggie ยท โšก Acid

Summons mystical birds that fly across the battlefield, homing in on enemies and dealing damage. Birds can ricochet off statues for chain damage. Maggie's signature spell โ€” her passive allows birds to detect and intercept relics and objectives automatically.

โœ… Strengths
+ Auto-tracking homing projectiles
+ Ricochet off statues for chain damage
+ Strong relic-pull synergy with Maggie
โŒ Weaknesses
โˆ’ Birds can struggle vs very fast enemies
โˆ’ Less AOE than burst spells
๐Ÿ’ก Birdshot achievement: position between two statues and cast Aurora Wings
๐Ÿ’ก Acid infusion applies corrosion on each bird impact
๐Ÿ’ฅ

Magic Missile

B Active
๐Ÿง™ Wizard King ยท โšก Lightning

A spread of magical projectiles fired in a cone. Wizard King's secondary signature spell. Hitting 10 enemies with a single Magic Missile cast (the achievement) requires dense enemy packs โ€” Frozen Ancients Hardcore waves are ideal. Excellent for clearing dense groups.

โœ… Strengths
+ Wide cone spread
+ Good for dense pack clearing
+ Pairs with Resurrection Beam
โŒ Weaknesses
โˆ’ Inaccurate vs single targets
โˆ’ Spread wastes shots on thin enemy lines
๐Ÿ’ก Frozen Ancients Hardcore waves for the 10-enemy hit achievement
๐Ÿ’ก Lightning infusion on both Wizard King spells = Thunder on both
๐Ÿฆ…โšก

Talon Slash

B Active
๐Ÿง™ Balthazar ยท โšก Venom

A swift melee dash-slash with built-in life steal. Balthazar's signature spell. Can restore 10 HP in a single hit at high damage levels. Venom infusion stacks poison rapidly across multiple nearby targets in the slash arc.

โœ… Strengths
+ Built-in life steal sustain
+ Dash repositioning
+ Strong with Venom DoT
โŒ Weaknesses
โˆ’ Melee range
โˆ’ Life steal requires enemies to be nearby
๐Ÿ’ก High Cooldown Reduction = more frequent dashes = more life steal
๐Ÿ’ก Venom stacks from each slash โ€” exceptional sustained damage
๐Ÿ—ก๏ธ

Phantom Blades

B Active
๐Ÿง™ Campanelli ยท โšก Acid

Ghost blades that fly outward in multiple directions simultaneously. Campanelli's secondary unlockable spell. Can be cast up to 10 simultaneously with proper build investment โ€” the threshold for the Phantom achievement. Strong multi-directional coverage.

โœ… Strengths
+ Multi-directional coverage
+ 10 simultaneous cast potential
+ Strong with Campanelli's Luck-adjacent scaling
โŒ Weaknesses
โˆ’ Requires investment to reach 10 simultaneous casts
โˆ’ Less focused than single-target spells
๐Ÿ’ก Cast 10 Phantom Blades at the same time for the Campanelli achievement
๐Ÿ’ก Acid on each blade = 10 separate corrosion applications
๐Ÿ””

Bell March

B Active
๐Ÿง™ Knelly ยท โšก Lightning

Knelly's signature spell. Creates expanding resonance waves that radiate outward from the cast point, damaging all enemies in the expanding ring. Unlike standard AOE spells that deal instantaneous damage, Bell March waves persist briefly and overlap with subsequent casts, creating compound damage zones.

โœ… Strengths
+ Expanding ring AOE unique mechanic
+ Overlapping waves stack damage
+ Strong in dense enemy packs
โŒ Weaknesses
โˆ’ Community still discovering optimal builds in 1.0
โˆ’ Wave timing requires practice
๐Ÿ’ก Cast repeatedly โ€” overlapping Bell March waves stack damage significantly
๐Ÿ’ก Lightning infusion adds Thunder burst on each wave expansion
๐ŸŒ€

Swirl Sickle

B Active
๐Ÿง™ Any ยท โšก Lightning

A spinning sickle weapon that creates whirlwind damage zones at target locations. Added in Update 13 (final Early Access update). Available as a general pool spell for any wizard. Creates persistent spinning damage zones that last several seconds.

โœ… Strengths
+ Persistent whirlwind zone
+ Available to all wizards
+ Good mid-run pick
โŒ Weaknesses
โˆ’ Less spectacular at low levels
โˆ’ Better options usually exist in S/A tier
๐Ÿ’ก Strong secondary pick when your primary is already augmented
๐Ÿ’ก Lightning infusion adds Thunder on whirlwind activation
๐Ÿน

Spear Barrage

B Active
๐Ÿง™ Any ยท โšก Lightning

Launches a volley of spears in a forward cone. Added in Update 13. Strong opener for clearing early waves with its wide spread. Available as a general pool spell for all wizards. Excellent at thinning crowds before elite enemies emerge.

โœ… Strengths
+ Wide forward cone coverage
+ Excellent early-game wave clear
+ Available to all wizards
โŒ Weaknesses
โˆ’ Directional โ€” requires facing enemies
โˆ’ Outscaled by top-tier spells late
๐Ÿ’ก Best used as 2nd or 3rd spell pick when your starter is already augmented
๐Ÿ’ก Spear Barrage + Lightning = Thunder volley โ€” visually spectacular and effective
C-Tier Niche โ€” essential in specific comps only
๐Ÿ’š

Aether Beam

C Active
๐Ÿง™ Aldric ยท โšก Acid

A unique dual-purpose beam that can target either enemies for damage or teammates for healing. Aldric's signature spell and the only native healing spell in The Spell Brigade. In co-op, a dedicated Aldric player using Aether Beam as primary healing can sustain an entire team through Hardcore difficulty.

โœ… Strengths
+ Only healing spell in the game
+ Dual-purpose damage/heal
+ Essential in Hardcore co-op
โŒ Weaknesses
โˆ’ Low DPS compared to damage spells
โˆ’ Under-powered in solo
๐Ÿ’ก In co-op: keep one beam on the lowest-HP teammate during boss fights
๐Ÿ’ก Acid infusion still applies DoT while beam-healing in damage mode

๐Ÿ“– The Spell Brigade Spell System Explained

Starter Spells vs General Pool Spells

Every wizard in The Spell Brigade begins a run with their unique Starter Spell โ€” a spell that is exclusive to that wizard and cannot be chosen by others. Reginald always begins with Astral Orbs; Star Mage always begins with Falling Stars; Campanelli always begins with Moonerang. These Starter Spells are designed to synergize with the wizard's passive and identity.

At Levels 5, 15, and 25, you unlock additional spell slots and choose from a pool of available spells. Some of these are general pool spells available to any wizard (Swirl Sickle, Spear Barrage, Phantom Blades as secondary), while others may be unlockable for specific wizards based on their Wizard Rank and Ascension upgrades.

Spell Level Scaling

Every spell in The Spell Brigade can be upgraded from Spell Level 1 to Spell Level 20. The scaling is not linear โ€” the jump from Level 10 to Level 20 is significantly larger than from Level 1 to Level 10. This is intentional: the game rewards committing to a primary spell deeply rather than spreading upgrades across all four slots. The Spell Lvl 20 achievement requires reaching Level 20 on any single spell in one run and is a major power milestone.

Spell Types โ€” Active vs Passive vs Defensive

The Spell Brigade categorizes spells into three behavior types. Active spells (Falling Stars, Moonerang, Aurora Wings) require cast timing and directional consideration. Passive spells (Rocky Road, Astral Orbs) operate automatically without input once equipped, freeing attention for positioning. Defensive spells (Solar Pulse, Rune Burst) detonate from the caster's position on a cooldown, functioning similarly to Passive but with more AOE risk. Understanding spell types is important for friendly fire management โ€” Defensive spells are the most dangerous to teammates.

Multi-Hit Interaction with Elements

The most impactful strategic decision is matching elements to spell hit patterns. Multi-hit spells apply element effects on every individual hit โ€” Moonerang applies Acid twice per cast (outbound + return), Astral Orbs applies it on every orbit cycle, Phantom Blades on every blade impact. Acid and Venom (DoT elements) gain maximum value from multi-hit spells. Lightning and Plasma (burst elements) provide strong value on single-hit burst spells like Rune Burst and Solar Pulse where one big application matters more than repeated small applications. See the Elements Guide for full details.

The Augmentation System

Augmentations are the highest-power upgrades in The Spell Brigade, earned exclusively by completing in-run Objectives. Unlike level-up upgrades that improve stats linearly, augmentations change spell behavior fundamentally. A Seeking augmentation on Falling Stars means it always prioritizes the highest-HP enemy โ€” effectively removing the need to manually position for boss phases. An Extra Projectile augmentation doubles output per cast. The Healing Fire augmentation completely inverts the friendly fire mechanic. Completing all four Objectives in one run (earning the Completionist achievement) is the highest-priority goal in any serious run.

โ“ The Spell Brigade Spells โ€” FAQ

How many spells are in The Spell Brigade? +

The Spell Brigade 1.0 has 17 playable spells. Each wizard starts with their unique Starter Spell. Additional spells from a general pool unlock at Level 5, 15 and 25. General pool spells like Swirl Sickle and Spear Barrage are available to all wizards.

What is the best spell in The Spell Brigade? +

Falling Stars (Star Mage) is the community's consensus best spell at high investment. Astral Orbs (Reginald) has the best augment synergy. Resurrection Beam has the highest sustained single-target DPS.

Can you equip the same spell twice in one run? +

No โ€” each spell slot must hold a unique spell. You have four spell slots total (Starter + 3 unlocked at Levels 5, 15, 25). In co-op, multiple players can use the same spell type independently.

What is the difference between an upgrade and an augmentation? +

Regular upgrades (from level-up) improve stats like damage, range, size or cooldown. Augmentations (from Objectives) fundamentally alter spell behavior โ€” adding seeking, extra projectiles, explosions, or converting friendly fire to healing. Augmentations are far more impactful.

Can you change spells mid-run in The Spell Brigade? +

No โ€” spells chosen at level milestones are permanent for that run. Elemental infusions are also permanent once applied. Plan your spell choices based on your build path before each level milestone.

What spells can all wizards use in The Spell Brigade? +

Swirl Sickle (spinning whirlwind zones), Spear Barrage (forward cone volley), and several other general pool spells are available to any wizard as secondary picks at Level 5, 15 or 25. Starter Spells are wizard-exclusive.