โจ All Spells in The Spell Brigade
Complete spell list for The Spell Brigade 1.0. See also: Elements Guide โ
S-TIER Spells Only! โ Spell Tier Showcase
S-tier spell showcase โ community tier consensus
Astral Orbs
S ActiveOrbiting projectiles that autonomously track and attack nearby enemies. Each orb independently seeks its own target, providing reliable multi-target damage. Reginald's signature spell and the most augment-friendly spell in the entire game โ it can receive 4 augmentations in a single run.
Falling Stars
S ActiveCalls down stars from the sky onto targeted enemy positions. Up to 4 Falling Stars can be active simultaneously, creating overlapping damage zones. The community's consensus pick for the single best spell in the game at high levels. The GOAT build is built entirely around this spell.
Moonerang
A ActiveA crescent moon-shaped boomerang that flies outward and returns to the caster, hitting all enemies in its path twice per cast. The return trip counts as a separate hit, effectively doubling the spell's damage output per cast. Campanelli's signature spell and one of the highest DPS-per-cast spells in the game.
Solar Pulse
A DefensiveEmits a radial burst of solar energy centered on the caster, dealing damage to all enemies within range simultaneously. One of the most AOE-efficient spells in the game with sufficient Range upgrades. Wildfire infusion now enables critical damage on Solar Pulse in version 1.0.
Rune Burst
A DefensiveDetonates an explosive rune centered on the caster, dealing burst damage in a circular area. Can be augmented four times in a single mission โ the maximum for any spell in the game. Hatti's signature spell. The Pi Damage achievement (314,159 Plasma Damage) is built around maximizing Rune Burst with Plasma element.
Resurrection Beam
A ActiveA sustained energy beam that channels massive damage into a single target or line of enemies. Wizard King's signature spell alongside Magic Missile. Requires 404 enemy kills for the associated achievement โ best achieved in long Endless Mode runs. One of the most cinematic abilities in the game.
Rocky Road
B PassiveDrops rocky earth terrain tiles as the caster moves, creating persistent damage zones on the ground. All enemies walking over the rocks take damage. Kavin's size upgrades are doubled in effectiveness on this spell, making Size the #1 enchantment priority when playing Kavin.
Arcane Broadsword
B ActiveA sweeping magical sword that cleaves in a wide arc in front of the caster. Ludwig's signature spell and the game's only melee-type spell. The cleave hits every enemy in range simultaneously. Venom infusion stacks poison on every hit across the cleave arc.
Aurora Wings
B ActiveSummons mystical birds that fly across the battlefield, homing in on enemies and dealing damage. Birds can ricochet off statues for chain damage. Maggie's signature spell โ her passive allows birds to detect and intercept relics and objectives automatically.
Magic Missile
B ActiveA spread of magical projectiles fired in a cone. Wizard King's secondary signature spell. Hitting 10 enemies with a single Magic Missile cast (the achievement) requires dense enemy packs โ Frozen Ancients Hardcore waves are ideal. Excellent for clearing dense groups.
Talon Slash
B ActiveA swift melee dash-slash with built-in life steal. Balthazar's signature spell. Can restore 10 HP in a single hit at high damage levels. Venom infusion stacks poison rapidly across multiple nearby targets in the slash arc.
Phantom Blades
B ActiveGhost blades that fly outward in multiple directions simultaneously. Campanelli's secondary unlockable spell. Can be cast up to 10 simultaneously with proper build investment โ the threshold for the Phantom achievement. Strong multi-directional coverage.
Bell March
B ActiveKnelly's signature spell. Creates expanding resonance waves that radiate outward from the cast point, damaging all enemies in the expanding ring. Unlike standard AOE spells that deal instantaneous damage, Bell March waves persist briefly and overlap with subsequent casts, creating compound damage zones.
Swirl Sickle
B ActiveA spinning sickle weapon that creates whirlwind damage zones at target locations. Added in Update 13 (final Early Access update). Available as a general pool spell for any wizard. Creates persistent spinning damage zones that last several seconds.
Spear Barrage
B ActiveLaunches a volley of spears in a forward cone. Added in Update 13. Strong opener for clearing early waves with its wide spread. Available as a general pool spell for all wizards. Excellent at thinning crowds before elite enemies emerge.
Aether Beam
C ActiveA unique dual-purpose beam that can target either enemies for damage or teammates for healing. Aldric's signature spell and the only native healing spell in The Spell Brigade. In co-op, a dedicated Aldric player using Aether Beam as primary healing can sustain an entire team through Hardcore difficulty.
๐ The Spell Brigade Spell System Explained
Every wizard begins with their unique Starter Spell. Additional spells unlock at Levels 5, 15, and 25.
See the Elements Guide for infusion strategy and the Builds page for recommendations.
โ The Spell Brigade Spells โ FAQ
How many spells are in The Spell Brigade? +
The Spell Brigade 1.0 has 17 playable spells.
What is the best spell in The Spell Brigade? +
Falling Stars (Star Mage) is the community's consensus best spell at high investment.